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- Path: dispatch.news.demon.net!demon!mjpa.demon.co.uk
- From: David Packham <dave@mjpa.demon.co.uk>
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: GIMME' THE A TO Z ON CREATING AN EXCELLENT AMIGA GAME!
- Date: Thu, 29 Feb 1996 14:36:44 GMT
- Message-ID: <825604604.9877@mjpa.demon.co.uk>
- References: <199602281702.mellorp.970@mcarepcs.demon.co.uk>
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-
- The most important thing is to code to the strengths of the machines you
- are targetting. So 3D for accelerated, or sprites for base machines.
- Still, you`d be better off making PC games if you`re after money, but
- think of your pride - do an Amiga game!
-
- Dave
-
-